Install GoldenEye: Source
Contents |
Setting up and Running GoldenEye: Source
Steam Game Client
GoldenEye: Source is, as the name implies, a modification of the Source engine. In order to make use of the Source engine an user will need a Source based game, the Steam client to run the game and a Steam account to run the Steam client.
Create a Steam Account
Purchase a Source-based Game
Download and Install the Steam Client
GoldenEye: Source Client
Downloading/Installing Client
Visit the Client Mirrors page and download the game client. FULL if this is your first time installing or PATCH if you have an earlier version of GoldenEye: Source installed. After the GoldenEye: Source client is installed fully exit Steam then restart it. If you choose to manually install (ZIP) instead of using the installer (EXE) read the instructions at the bottom of the download mirror page.
Find Servers (Join)
Game Modes and Maps
Warrior Nation has an useful, single page, Game Maps and Modes Summary. The most up to date list will always be the GES Wikis' Level and Game Modes pages. In the Find Server window the Game column describes the game mode and the Map column is what map is currently loaded. Many servers rotate maps automatically every few play rounds. If you don't find a game that appeals refresh in a few minutes or join a random server to see how you like it.
Hosting Your Own Server
Create Server (Host Locally)
| Game Mode | identity | Game Mode | identity |
|---|---|---|---|
| Deathmatch | deathmatch | Tournament Deathmatch | tournamentdm |
| You Only Live Twice | yolt | License to Kill | ltk |
| Man with the Golden Gun | mwgg | GunGame | gungame |
| Weapon Set | identity | Weapon Set | identity |
| Random Weapon Set | random | Killer Monkey's Favs | km |
| Slappers Only | slappers | Pistols | pistols |
| Throwing Knives | throwing_knives | Automatics | automatics |
| Power Weapons | power_weapons | Sniper Rifles | sniper_rifles |
| Grenades | grenades | Remote Mines | remote_mines |
| Timed Mines | timed_mines | Proximity Mines | proxy_mines |
| Golden Guns | golden_guns | Golden Gun Arena | golden_gun_arena |
| Shotguns | shotguns | Explosives | explosives |
| Rifles | rifles | KLOBBS! | klobbs |
| Silver PP7s | silver_pp7s | Magnums | magnums |
| Silenced Weapons | silenced_weapons | Throwing Knives | random_loadout |
Dedicated Server
A dedicated server means that you can host other players on your computer (home or remote) without having to actively run the GoldenEye: Source client. Visit the Steam About page again and download the HLDS Update Tool (windows linux). Go to the GoldenEye: Source Wiki Dedicated Server Install page for instructions on setting up your dedicated AtomicPR server. If you have trouble setting it up then read through and ask questions in the Questions, Help & How To's sub-forum.Here is the summary of installing a dedicated server:
- 1. Install the HLDS update tool.
- 2. Update the HLDS update tool.
- 3. Use the tool to download the Orange Box files.
- 4. Install the GoldenEye: Source client files to the dedicated server directory.
- 5. Modify your server.cfg.
- 6. Create a batch file to start your server with.
Server Commands
| Command | Effect | Default |
|---|---|---|
| sv_lan [0/1] | 0 Enables people from the internet to join your game. 1 is LAN only. | 1 |
| ge_gameplay [mode] | Changes the game play mode. | deathmatch |
| ge_gameplaylist | Prints a list of all the game modes installed. | |
| ge_roundtime [seconds] | Defines, in seconds, how long each round lasts. | 240 |
| ge_restartround | Restarts the current round. Required after changing the weapon set. | |
| ge_weaponset [identity] | Sets the weaponset to be loaded on the next round. | pistols |
| ge_weaponsetlist | Prints a list of all of the weapon sets installed. | |
| ge_teamplay [0/1] | 0 turns team play off. 1 turns team play on. Teamplay is governed by the game mode. Certain game modes (such as MWGG) will not allow teamplay, where others will allow it to be on or off. A game mode can also force teamplay. | 0 |
| ge_startarmed [0-3] | Determines how the player will be equipped when they spawn. Use your scenario config files (e.g., server_ltk.cfg) to alter these if you wish to specify different startarmed levels for different scenarios. | 0 |
0 Slappers 1 Knife 2 Knife + Level 1 Weapon 3 Slappers + Level 1 Weapon | ||
| ge_allowradar [0/1] | 0 turns off the radar. 1 turns on the radar. | 1 |
| ge_allowjump [0/1] | 0 turns off jump. 1 turns on jump. | 1 |
| ge_paintball [0/1] | 0 turns off paintball. 1 turns on paintball | 0 |
| Advanced Commands | ||
| ge_rounddelay [seconds] | Adjusts the delay between rounds (in seconds). | 15 |
| ge_respawndelay [seconds] | When mp_forcerespawn is set, this is the maximum amount of time a player can stay dead before respawning. | 5 |
| ge_dynamicrespawn [0/1] | Turns dynamic respawning of items and weapons on/off. 0 is off. | 1 |
| ge_dynamicrespawn_scale [scale] | Scales the default dynamic respawning algorithm by a factor. | 1.0 |
| ge_itemrespawntime [seconds] | If dynamic respawning is disabled, this defines the fixed time interval between item respawns. | 10 |
| ge_weaponrespawntime [seconds] | If dynamic respawning is disabled, this defines the fixed time interval between weapon respawns. | 10 |
| ge_radar_range [inches] | Sets the radar range in inches. | 1500 |
| ge_radar_showenemyteam [0/1] | If radar and teamplay are enabled, then 0 shows only your team on the radar and 1 shows both the enemy and your team on the radar. | 1 |
| ge_teamautobalance [0/1] | 0 Disables team balancing. 1 Enables auto team balancing (placing new players on the smaller team). | 1 |
| ge_tournamentmode [0/1] | Experimental. In future versions it will setup GoldenEye: Source to be suitable for a large tournament. | 0 |
| ge_gameplay_mode [0-2] | Changes gameplay on map change. | 0 |
0 Keep the same gameplay every map (set explicitly by ge_gameplay) 1 Select a random gameplay from gameplaycycle.txt 2 Select the next gameplay (in order) from gameplaycycle.txt (exactly like mapcycle.txt) | ||
| ge_autoteam [0-32] | Any value set greater than zero turns teamplay on when the number of players exceeds that specified value. | 0 |
| Game Play Commands | ||
| dm_fraglimit [frags] | Deathmatch: Sets the frag limit. | 0 |
| tdm_warmuptime [seconds] | Team Deathmatch: Sets the timer which counts down before the game starts. | 30 |
| tdm_fraglimit [frags] | Team Deathmatch: Sets the frag limit. | 0 |
| gg_warmuptime [seconds] | GunGame: Sets the timer which counts down before the game starts. | 30 |
| gg_deathmatch [0/1] | GunGame: 1 Forces the game to respawn a player when killed as in Deathmatch. 0 turns this off. | 0 |
| gg_avglevel [0/1] | GunGame: 1 Starts new players on the average level of currently playing players. 0 turns this off. | 1 |
Joining the Communities
GoldenEye: Source Community
Join the GoldenEye: Source community by creating an account in its forum. Inside of the forum you will be able to stay up-to-date with monthly announcements and upcoming releases. The source you are reading this tutorial from is the GoldenEye: Source Wiki. This wiki is an excellent resource for everything GES.
GoldenEye: Source Clans
Clans are groups of members that join together for fun, tournaments and other activities. Two of the larger clans are Warrior Nation (WNx) and Octopussy's Wet Spot (OWS). Visit their forums to request admission.
Tracking Player Statistics
[url=http://www.ges-stats.com/hlstats.php?mode=playerinfo&player=XXXXX][img]http://www.ges-stats.com/ge64sig-XXXXX.png[/img][/url]
[url=http://hlstats.octospot.com/hlstats.php?mode=playerinfo&player=XXXXX][img]http://hlstats.octospot.com/sig.php?player_id=XXXXX&background=1[/img][/url]
ModDB
