From GoldenEye: Source Wiki
int GetLoadoutWeapon( int index );
Description
Gets the weapon id form the loadout at that index.
Version
Beta 3.1
Example
for i=1,7 do
ClientPrintPlayer(player, HUD_PRINTTALK, "%s1", GetWeaponPrintName(WeaponName(GetLoadoutWeapon(i))) );
end