ZMG (9mm)
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| ZMG (9mm) | |
|---|---|
| Ammo Class | Pistol |
| Damage Range | 12 - 50 |
| Magazine Size | 32 |
| Fire Rate | 12.8 rps. |
| Accuracy | Good |
| Released | Yes |
| Special Attributes | None |
The ZMG is the model mid-grade sub-machine gun. It has average accuracy, median damage, and no special talents beyond the two extra bullets in its magazine.
The ZMG's real-world counterpart is the Micro Uzi
GoldenEye 007
In the original game the ZMG could be found in the following singleplayer missions:
- Train - dual wieldable
- Caverns - starting weapon & dual wieldable
- Cradle - dual wieldable
- Egyptian - dual wieldable
Trivia
- In the ZMG's development, it was confused with the D5K, and given a silencer. This mistake was fixed in Beta 3.
References
David Wonn's Goldeneye Weapon Analysis
| GoldenEye: Source Weapons | |
|---|---|
| Melee Weapons | Slappers - Hunting Knife - Throwing Knife |
| Handguns | PP7 - PP7 (Silenced) - DD44 Dostovei - Klobb - Cougar Magnum |
| Automatic Weapons | KF7 Soviet - ZMG (9mm) - D5K Deutsche - D5K (Silenced) - Phantom - US AR33 Assault Rifle - RC-P90 |
| Shotguns & Rifles | Shotgun - Automatic Shotgun - Sniper Rifle |
| Explosive Weapons | Grenade Launcher - Rocket Launcher - Hand Grenade - Timed Mines - Proximity Mines - Remote Mines |
| Special Weapons | Golden Gun - Silver PP7 - Gold PP7 - Moonraker Laser - Tazer Boy |
| Gameplay Tokens | Flag - Goldeneye Key - Briefcase |
